Animal Calling!

Posted by on Feb 18, 2013 in Redial: Interactive Telephony
Animal Calling!

[nv468] exten => s,1,Answer() exten => s,n,Background(/home/nv468/asterisk_sounds/farmville) ; welcome to farmville same => n,WaitExten(1) exten => s,n,Background(/home/nv468/asterisk_sounds/press1to9) ; press 1 to 9 same => n,WaitExten(5) exten => 1,1,Playback(/home/nv468/asterisk_sounds/01_Duck) exten => 1,n,WaitExten(10) exten => 2,1,Playback(/home/nv468/asterisk_sounds/02_Chicken) exten => 2,n,WaitExten(10) exten => 3,1,Playback(/home/nv468/asterisk_sounds/03_Cow) exten => 3,n,WaitExten(10) exten => 4,1,Playback(/home/nv468/asterisk_sounds/04_Dog) exten => 4,n,WaitExten(10) exten => 5,1,Playback(/home/nv468/asterisk_sounds/05_Donkey) exten => 5,n,WaitExten(10) ...

Sound Cubes

Posted by on Dec 13, 2012 in Unity
Sound Cubes

Sound Cubes is an interactive game that teaches kids ages 3-5 about harmonic sound. The game begins with six cubes moving up and down on the screen. Each cube contains a sound that complements each other harmonically. Players trigger the sounds in the cubes by moving around in front of the Kinect. The Kinect tracks each ...

A Masterpiece by Romain Tardy

Posted by on Oct 29, 2012 in Uncategorized
A Masterpiece by Romain Tardy

PAGAN from Romain Tardy (AntiVJ) on Vimeo.     http://www.romaintardy.com/Pagan-FR

Visualizing Heartbeat

Visualizing Heartbeat

Note: The animation is sped up for demonstration purposes. Personal Statement: After being exposed to the concepts in Nature of code, I got inspired by using organic and real life rhythms to drive natural animations using concepts from the class. Description: The user’s heartbeat is analyzed using a stethoscope. The user’s heartbeat is used to ...

GPU particles video

Posted by on Mar 12, 2012 in Nature of Code, VVVV
GPU particles video

Final Project: Max sending serial to Arduino – Multi Out from Ableton Live

Posted by on Dec 8, 2011 in Physical Computing

Input audio is coming from Ableton Live through Sound Flower 16 to Max then Serial Send to Arduino. Max Patch: ———-begin_max5_patcher———- 2936.3oc6cssiiiaD8Y2eEB94NNjEum21jEIAIOFfffrXQC01Z7ncbKYXqtm M6hc+1ijH8EYaYSYRSqVSOMFeQxh5TmpXwpHKI8qOLZ7y4+bx5wQ+oneHZzn e8gQip2T0FFY99nwuD+ySWDut9mM9kj0qimmL9Q89JR94h5smuLIayFyesXQ RQw+aYhtkGON5GM65S4YEqS+k5cfQSPlMuLtX5mSyl+zpjoE5ChSjk6NhiIU uQpeEymf11TYu9RZV44oFWfYioyzn44e5OPIi26jlE+R8Ic72sJMdw3csgFr 0MBtZi+1COT8xiNxGSWjuNwqDBSnzDBqlPnclPHhPPHYIes7jcDerL9KQo69 yulJrZxfIqeSxmvJYFYaLC+XlASCAy77qEE4s2I443r46j9SHlTh1..D0pdS Whp2NsfhOgIf7lqniKxaW6tHccw0ngU06NhQ4UuoescML4DBN8NZ6eSnDIl6 HkPFZTh.ntQIfZnQIb.6HkvGZTBCXNRIrgFkPINZkfY2yXsjjHAJx7mWirPh X5gbqG4EXrNGzEFeOYl+sWYCEU2yAWasPf53r5BYH42Sx3u3WxPyBLcjIWCY Htmjw+wu8SnRGsLn2Sx3+5WxvDY10SF2Uuo+SuRFBpxQx.tmjw+vujAV3HYb WmSi+tmyZG6HYftmjweyujAfbjLtqwY7W86LcYlOmqlLDx6IY789kL.WIC08 jL9WdkLnbvMx.C2USiuyurAnbkMtmY2uNYQD97SG5iNknBkJlvHJkPtkcjco iSmIGvujC51PN5UTwUxQbmImaikiIQFWIG5fzxwjXiqjCaPZ4XRzwUxAFjVN BrW5VQFjVNlDgbkbPCRKGShQtRN3AokiIQIGIGtbPZ4XRbxUxQMHsbLIR4J4 LLiP1jWkqjSPhyoHe97EsWnQoYEmslRTf1N.U+l1Wa0qVWQILQ.Jcn0EQnIb hkkNSGREpR54bDsTAy0SZOb9097TLPPlQAG0yRc0B4fdlEL8r2Uy0BeC07kV h6SQ.72ApYAg6nZlDJ0L06p4Zg2Y0L8cfZlqqWCGTy3Pol8uS6Zg2Y0L7NPM yzk.80qloxPolwdWMWK7NqlQuCTyUwY5lZFBvb0WQYQwQJNBcVI8ZyyWVK8b pZhDvHZUz1fryJb58bVPtY8EpsPbsu.8dVbquNa45jrYk5zRIo7ObjfhZnqr iIvk4sJQJDfKsUPzc1J3taqP5Lgf7nsxpjkUDxerXU7zu7Dh60UFDjjIBkRI KSckgTaSiUg6NKA2yqZjCXIleYIhnzXp7ejlI6eMrDtGwRTuxRXEZKK4psDp GwRD+xRThurkBSIJXIKA9snYE9xTBD8HRB62J9A4KKIdPJWvOsHurQZkBJ2c bcXgWazOfjsW7wLT2sUBxxweyoAc1falnxqfFHCAZ.qvNZMfFDz.k5l0.VMD nAkzMiArbHvB5BHvAag6YwbsL56+ysO94im3+WOCoyRDXP2uDw6ryS99nIYk gXLLSYyjtH4sjUqSyy1SqLZb7xk6s4Q6cHUz4OkW2PrG2tozL8lva2zpj2R2 b7J8FKUROrYmanDBqdZm.dsiDg9hmmUshXaHkRE57E4S+RRMMf1rwYIepasR 08FhcGQs4YiWZ9KSyJCuZcRVQbgQH1+LG+5hhmNsdu49+T7zjVO3Sp+FMd9p zY4Y02JK1+Hq17lSWomW8EAHaebW+KxhWdhCtHOewywqpTIOuHogptr6RbV5 KwEIEoZ7.nsGW5KKWUOyg60VIYwkswmWOcU9hEMZJ8dd6D6YVo0vzjulNq3y 0s0N1pw89i8sy1uibisetNzGLegSi2NinWHx3yzSt8R6PouPLYm9F9Pq8nOJ .Y53C.wosLZIP4QabBZ5ick7ntYGakLC5R9QeMLCryIy3VjYV6R0979z7WdI Qa.NdrGk1Z.dVSi0oyyJ49FR1I8oqiDDaKgfZgP3mQMG.B4bciRm+xqYy98y RWaCeX6GbpuklUwHycbiCClvd6Lw012hDHx8l5ihpsK8fOJz6FeTzM8Ec1GE ...

Final Project: Livid Instruments – Switch

Posted by on Dec 8, 2011 in Physical Computing

  Soldering Instruction (Thank You!! Eric Rosenthal ^^ )     Using this Code: /* switch * * Each time the input pin goes from LOW to HIGH (e.g. because of a push-button * press), the output pin is toggled from LOW to HIGH or HIGH to LOW. There’s * a minimum delay between toggles to ...